Hi,
I’m working on goggle and there is this effect on the lens that specular colors are not consistant.
I’m trying to work with the gradient texture but closer I can be is with the view orientation and some labels with masks.
As it is for an animation. I’m trying to get close to reality and I would like to acheive this kind of multi colored reflection.
Multi-layered optics seems to be tricky to handle but if that could be the solution I’ll go deeper in the direction.
Any tips or idea on how to build this material?
Thanks.